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Grover's Lab

Translating an algorithm into an experience.

Timeline

June - August 2026

Role

Visual & Product Design Intern

TIMELINE

August - December 2025

Team

1 Graphic Design Intern
1 Front-End Developer Intern

Tools

Claude Code
GitHub
vercel
Figma

Overview

Bringing Grover's Algorithm to Life

I collaborated with a front-end developer intern to create Grover's Lab, an interactive card app that visualizes Grover's algorithm through a playful, game-like interface. Leading the front-end design, I shaped the card animations, interface layout, and controls, and built a card cover generator that translates the algorithm's logic into unique, algorithm-based patterns for each card. The result is a fully functioning, end-to-end experience that makes an abstract quantum concept tangible and interactive.

Features: About page & Qubit card layouts

Features: Amplitude & Scan speed controls

Features: Reveal & Autoplay buttons

Grover's Lab will be shared as a live demo to potential clients and at conferences!

Final Thoughts

Learnings

Working on Grover's Lab pushed me deeper into the technical side of design and what it takes to build a product from the ground up. I learned my way around GitHub, prompted iterative designs through Claude Code, and got used to a process built on constant iteration: testing, feedback sessions, and refining based on what actually worked for users. Pushing updates live on Vercel made the work feel real, watching ideas turn into something people could actually click through and use.

Collaborating closely with a front-end developer was one of the most valuable parts of this project! It exposed me to a side of design I hadn't worked in before and showed me how closely design and development need to work together when building an actual product, not just a static visual.

This work is currently password-protected, but will be public soon!