Grover's Lab
Timeline
June - August 2026
Role
Visual & Product Design Intern
Team
1 Graphic Design Intern
1 Front-End Developer Intern
Tools
Claude Code
GitHub
vercel
Figma
Overview
Bringing Grover's Algorithm to Life
I collaborated with a front-end developer intern to create Grover's Lab, an interactive card app that visualizes Grover's algorithm through a playful, game-like interface. Leading the front-end design, I shaped the card animations, interface layout, and controls, and built a card cover generator that translates the algorithm's logic into unique, algorithm-based patterns for each card. The result is a fully functioning, end-to-end experience that makes an abstract quantum concept tangible and interactive.
Features: About page & Qubit card layouts
Features: Amplitude & Scan speed controls
Features: Reveal & Autoplay buttons
Grover's Lab will be shared as a live demo to potential clients and at conferences!
Final Thoughts
Learnings
Working on Grover's Lab pushed me deeper into the technical side of design and what it takes to build a product from the ground up. I learned my way around GitHub, prompted iterative designs through Claude Code, and got used to a process built on constant iteration: testing, feedback sessions, and refining based on what actually worked for users. Pushing updates live on Vercel made the work feel real, watching ideas turn into something people could actually click through and use.
Collaborating closely with a front-end developer was one of the most valuable parts of this project! It exposed me to a side of design I hadn't worked in before and showed me how closely design and development need to work together when building an actual product, not just a static visual.

